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NPC Generator

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Advanced [show]


Fenriz Mute, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears pastel trousers with yellow and green striped suspenders. He wears various colorful collared shirts. His brown hair is braided into rings. His half smiles and gold eyes are beguiling and draw you in.

Personality: This man loves poetry and to teach people poetry more than just about anything. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Fenriz never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is greedy.

Ideals: Artistic, Gifted. Bonds: Attractive, Rich, In love. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Fenriz Mute, Male Tiefling Aristocrat 12
Medium (5'3") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 14 (+2)18 (+4)
Skills Insight +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (200 gp). Cloth of gold vestments (150 gp). Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Dondon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Guard. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Dondon was born in the north. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He has achieved small success as a Guard.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Optimist, Persistence. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Dondon Nimblefingers, Male Halfling Cleric 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)10 (+0) 18 (+4)8 (-1)
Skills Insight +6, Persuasion +1
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 290 gp.


Social Check DCs


Dain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has styled his auburn hair well, parting it to the left. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease, PTSD. Bonds: Attractive, Has a crush, Adventurer. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Dain Glanhig, Male Dwarf Aristocrat 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Druidic, Ignan
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3

Possessions: Blue sapphire (500 gp). White pearl (90 gp). Alexandrite (1500 gp). Jasper (40 gp). Moonstone (40 gp). Red-brown spinel (90 gp). Amber (90 gp). Bloodstone (40 gp).


Social Check DCs


Reynard Home, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. He has moderate length white hair. This green eyed southerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Reynard was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: His religion dominates his actions.

Ideals: Opinionated. Bonds: Attractive, Military, Family, Religious. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Reynard Home, Male Human Cleric 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs

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