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NPC Generator

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Advanced [show]


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his black fur to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: Three is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.

History: A powerful wizard made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Entrepeneur, Extrovert, Justice. Bonds: Rich, Mentor. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Three In the Wind, Male Tabaxi Bard 7
Medium (5'5") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a pastel feathered hat and pastel clothes. His fur, while still mostly gray, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Flaws: Insomniac. Bonds: Attractive, Rich, Nature, Has a crush, Adventurer. Occupation: Banker

Voice: growls and snarls, animalistic

Attributes [hide]

Kite Of Clay, Male Tabaxi Wizard 10
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +5, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His blonde hair is kept up in a ponytail inside a broad hat. His hazel eyes peer out from beneath his broad yellow hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of western immigrants he idolized his mother. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants revenge against brigands

Flaws: Shy, Disease. Bonds: Attractive, Enemies, Immigrant. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Callan, Male Half-Elf Ranger 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Aquamarine (800 gp).


Social Check DCs


Snagog Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a pastel vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He became a Bounty Hunter soon after.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Snagog Middleton, Male Half-Orc Barbarian 7
Medium (6'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Medicine +4, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 800 gp.


Social Check DCs

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