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NPC Generator

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Advanced [show]


Immeral Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Banker. His red hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Overbrimming with self-confidence, Immeral isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Roofer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful, Disease. Bonds: Poor. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Immeral Gyula, Male Half-Elf Rogue 10
Medium (5'10") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1800 gp. Carved bone or ivory statuette (70 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Faran Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His silver hair is drawn into a tight pony tail with a skull scrunchie. He has brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Faran grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Adventurer, Job, Guardian. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Faran Fastfoot, Male Halfling Rogue 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his red hair up. His eyes are green and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Naill lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Locksmith like his father before him.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Joker. Bonds: Attractive, Job, Family, Enemies. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Naill Sylvaranth, Male Elf Paladin 2
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp.


Social Check DCs


Himo Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His hair, while still mostly white, has prominent grey streaks. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable.

Flaws: Ugly. Bonds: Criminal record, Adventurer, Religious, Immigrant. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Himo Qualanthri, Male Elf Paladin 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp.


Social Check DCs

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