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NPC Generator

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Advanced [show]


Einkil Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Performer. He became a Performer soon after.

Motivation: To unite with his sister; and he's looking for his big break

Ideals: Athletic, Optimist. Bonds: Adventurer, Job, Family. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Einkil Goblinbane, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Borun Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his silver hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: An old rival family wants him found; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family, Nature. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Borun Nimblefingers, Male Halfling Rogue 7
Small (3'1") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 43 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Arcana +7, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnome, Orc, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Freshwater pearl (9 gp). Malachite (9 gp). Fiery yellow corundum (1300 gp). Alexandrite (1600 gp).


Social Check DCs


Akmen Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length red hair. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a pair of adventurers, Akmen grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Akmen Flair, Male Tiefling Paladin 3
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 15000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Gunter Copeland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright black suits and hats. His hair is black and very short. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against gnolls; and he is greedy

Flaws: Cynical, Antagonistic, Insane. Bonds: Attractive, Rich, Enemies. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Gunter Copeland, Male Human Rogue 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 8 (-1)13 (+1)
Skills Persuasion +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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