Aelar Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a green coat with tan slacks. His white hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Aelar was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants a kiss; and an old rival family wants him found
Ideals: Entrepeneur. Bonds: Attractive, Family, Has a crush. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 700 sp.
Melech Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long blue hair kept up in a rat tail. His thin eyebrows rest above his beady white eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 1 Masterwork Common Ranged Weapon.
Manfred Watson, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He has done his best to style his blonde hair to look like a famous performer. His brown eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Manfred studied abroad. After coming to the age of reason, Manfred took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Bonds: Guardian, Immigrant, Adventurer. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 sp. Eye agate (5 gp). Hematite (5 gp).
Taklinn Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears green cloth garments or leather armor. He has a small bristly mustache and wavy black hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 39 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: Emerald (1300 gp). Coral (70 gp). Eye agate (4 gp). Moss agate (4 gp). Star rose quartz (30 gp). Citrine (30 gp). Black star sapphire (1300 gp). Alexandrite (1500 gp). 1 Minor magic item.
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