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NPC Generator

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Advanced [show]


Fragrant On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a yellow tunic with grey highlights, and long brown pants that bunch up around his shoes. His cinnamon fur is lengthy and is close to two feet long. He is baby faced.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Fragrant was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer, Poor. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Fragrant On the Water, Male Tabaxi Wizard 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Athletics +6
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 200 gp.


Social Check DCs


Rimple Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear ponchos typically of a light blue in addition to tight pants, and is pretty ugly. His long blonde hair reaches down to his waist. His eyes are brown and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Rimple was born in the west. At a young age he loved to build and create. He was an apprentice working in his father's forge. He became a Healer soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Rimple Lingenhall, Male Gnome Wizard 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 1 Minor magic item.


Social Check DCs


Mehen Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his red boots flare out at the collars. His green crest is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise gold.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Mehen grew up listening to his mother's many stories. In his 10th year, his parents were killed by a goblins raid, leaving Mehen alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Nothing but the best is good enough for him; and wants his loneliness to end

Ideals: Impeccable. Flaws: Fearful. Bonds: Enemies, Adventurer, Has a crush. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Mehen Clethtinthiallor, Male Dragonborn Aristocrat 6
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Darkwood Buckler.


Social Check DCs


Aramil Iathrana, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a small hat to hide his balding. His eyes are likewise amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west his family was never financially stable. Aramil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Disciplined. Flaws: Disease. Bonds: Poor, Religious, Nature. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Aramil Iathrana, Male Elf Druid 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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