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NPC Generator

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Advanced [show]


Robert Paxton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple white robe with pastel stripes complete with hood. His hair is always cut to a buzz. His thin eyebrows rest above his beady green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Robert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants a kiss; and wishes to resurrect an old love

Ideals: Disciplined, Optimist. Flaws: Ugly, Disease. Bonds: In love. Occupation: Healer

Voice: High pitched, excited

Attributes [hide]

Robert Paxton, Male Human Sorcerer 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills History +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Dagger On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with pastel pants. He has a slight overbite and is overall scrawny. He keeps his long brown fur kept up in a rat tail. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Dagger was raised in a hard working conservative environment. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He now mingles about in high society.

Motivation: To clean up the streets; and money/treasure

Ideals: Logical, Gifted. Bonds: Job, Rich, Guardian. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Dagger On the Water, Male Tabaxi Aristocrat 7
Medium (5'7") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1600 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a wide-brimmed hat to cover his moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Joker, Entrepeneur. Bonds: Rich, Attractive, Religious. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Taklinn Morigak, Male Dwarf Bard 4
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp.


Social Check DCs


Aramil Raethran, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is black and curly. He has a tattooed face.

Personality: Eccentric and domineering, Aramil will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He has worked as a Animal Trainer like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Extrovert, Gifted, Entrepeneur. Bonds: Job. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Aramil Raethran, Male Elf Commoner 10
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)18 (+4) 13 (+1)17 (+3)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnoll, Druidic, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 90 pp. Malachite (4 gp).


Social Check DCs

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