Serpent Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of hand crossbows on his belt, each one with a topaz on the hilt. His fur is cut close to his head. His green eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Serpent was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Bonds: Poor, Job, Military. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 1000 gp.
Habor Trust, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'5", this man is generally well dressed albeit a few years behind the times. His blue hair is knotted and matted. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a mountains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 220 gp. 1 Masterwork Common Melee.
Kipper Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.
Personality: This man loves singing and to teach people singing more than just about anything. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Kipper grew up listening to his mother's many stories. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Shy, Insane. Bonds: Adventurer. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 32 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 18 (+4) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 500 gp.
Azzakh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears silk and lounges about seductively. He wears his scarlet crest down. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Azzakh took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: To be a Map Maker again.
Ideals: Gifted. Flaws: Selfish, Disease. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Banded agate (13 gp). Amethyst (80 gp). White pearl (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


