Amnon Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Gardener. His hair is cut close to his head. His fierce silver eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of illithids once and for all.
History: Amnon was born in the north. At a young age he loved to build and create. His childhood dream was to be a Spy, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by illithids. Amnon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 56 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: Just what you see.
Astar Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears an entirely green suit with brown socks and a vest with buckled shoes. He has wavy blue hair. He is baby faced.
Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Astar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Depressed. Bonds: Guardian, Military, Job, Rich. Occupation: Layabout
Voice: Slurs words
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 1000 sp.
Lucan Hanali, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by teas. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.
Personality: He hates drow. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small desert village. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by drow. Lucan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Religious, Nature. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp. 1 Masterwork Common Melee.
Gerald Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and carries clubs. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gerald was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Opinionated. Flaws: Impulsive. Bonds: Attractive. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 160 gp. Tourmaline (80 gp). Chrysoprase (80 gp). Carnelian (80 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

