Gargax Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. He wears his copper crest up. His fierce red eyes like to dwell on things.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gargax was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Doesn't want to be a Tailor and was forced into it by his family; and wishes to resurrect an old love
Ideals: Optimist, Logical. Flaws: PTSD. Bonds: In love, Family. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 7)
Armor Class 9
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Bulzo Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His auburn hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Bulzo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Insane. Bonds: Rich, Nature, Criminal record. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Boddynock Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and very much looks the part of a Apothecary. His right hand appears badly burned and disfigured. His blonde hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Boddynock is combative with any and all who dare try his patience in the slightest.
History: Boddynock was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He struck the Apothecary job and began his own company from there.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4 Smokesticks. 3 Antitoxin.
Oriax Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. His hair is cut close to his head. His white eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born at the edge of vast island. Oriax liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family.
Bonds: Attractive, Has a crush, Enemies, Nature, Family. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 360 pp. Banded agate (10 gp). Red-brown spinel (150 gp). Azurite (10 gp). White pearl (150 gp). Deep blue spinel (1600 gp). Red spinel (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
