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NPC Generator

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Advanced [show]


Burto Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light white in addition to tight pants. His golden hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Burto isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a plains tribe. He found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Ideals: Athletic, Impeccable. Bonds: Attractive, Slave, Nature, Adventurer. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Burto Glenfellow, Male Halfling Aristocrat 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 19 (+4)17 (+3)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


William Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Secretive, Impulsive. Bonds: Nature. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

William Koehlanna, Male Half-Elf Ranger 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormog England, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Nature. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Mormog England, Male Half-Orc Monk 5
Medium (5'4") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 14 (+2)10 (+0)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Oloric Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is dressed in an above average manner. His auburn hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oloric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Optimist, Entrepeneur, Fighting. Bonds: Attractive, Military. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Oloric Gorunn, Male Dwarf Warrior 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 89 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Golden pearl (110 gp). Deep blue spinel (1300 gp). Amethyst (110 gp). Rock crystal (60 gp). Black opal (1400 gp). Chrysoprase (60 gp). Moss agate (4 gp). 1 Minor magic item.


Social Check DCs

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