Hamil Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He wears a blue vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a falchion. He wears a small hat to cover his moderate length brown hair. His eyes are likewise green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Family, Job. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5
Possessions: 50 pp.
Uthemar Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries glaives. He sports a long auburn beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Barkeep mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Adventurer, Military. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2400 sp.
Spear Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his yellow fur in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is the product a well kept family trust fund and as such has never really known need. He moved out north to avoid the crime he committed. After a long history of fighting, Spear and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Flaws: Antagonistic. Bonds: Rich, Religious, Criminal record. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 210 pp. Moonstone (40 gp). Alexandrite (500 gp). Fire opal (600 gp). Black pearl (500 gp).
Norûk Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Dyer. His small hat is riddled with cuts and holes. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has achieved small success as a Dyer.
Motivation: Further expansion of business; and to be a locksmith again
Flaws: Ugly, Addict, Racist. Bonds: Job. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp.
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