Alberich Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a pastel coat over a violet low-cut shirt, and a top hat upon his head. He sports a long red beard, and similarly colored long hair. He has amber eyes.
Personality: Eccentric and domineering, Alberich will drive conversation. Alberich is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. By chance he met his brother recently and the two have been together since.
Motivation: He's looking for his big break; and doesn't want to be a miner and was forced into it by his family
Ideals: Extrovert, Entrepeneur. Bonds: Family, Poor, Adventurer. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 62 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 13000 sp. Old masterpiece painting (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears an entirely white suit with grey socks and a vest with buckled shoes. He has styled his white hair well, parting it to the right. His green unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Miner in town.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to be a weaver again
Flaws: Disease, Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Thamior Aloro, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely blue suit with white socks and a vest with buckled shoes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny ruby earrings on each ear.
Personality: Overbrimming with self-confidence, Thamior isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamior fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp.
Donaar Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has scarlet crest. He has several tiny emerald earrings on each ear.
Personality: Donaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He has achieved small success as a Marshal.
Motivation: To be a Unemployed again.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Large well-done wool tapestry (200 gp).
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