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NPC Generator

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Advanced [show]


Gimgen Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his shortbow always slung over his shoulder, and he perpetually has his shortbow ready. His long blonde hair is drawn into a two foot long braid. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of southern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Flaws: Addict, Shy. Bonds: Immigrant. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Gimgen Bofdann, Male Dwarf Cleric 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 54 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 300 pp. Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled anklet (1000 gp). Carved bone or ivory statuette (90 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Gold music box (1000 gp).


Social Check DCs


Sapply Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a brown collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted psionic powers by his dying sister.

Motivation: He is content.

Ideals: Gifted. Flaws: Mundane, PTSD. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Sapply Ironhide, Male Gnome Paladin 11
Small (3'8") Gnome, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 121 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)14 (+2) 14 (+2)16 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants, and carries sickles. His fur is short and gray. This hazel eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a necromancer, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Ploughman and found it very stressful. He has drifted from career to career and currently works as a Ploughman.

Motivation: To be a Weaver again; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Mentor, Job. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Three Shoe, Male Tabaxi Rogue 3
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)11 (+0) 13 (+1)17 (+3)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs


Conrad England, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. With a patchy black beard and wild black hair. His hazel eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: He was raised in a plains tribe. His druidic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer, Family. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Conrad England, Male Human Commoner 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs

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