Paggen Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears professional attire, he is not a threatening figure. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Paggen grew up listening to his father's many stories. He dropped out of school before completing his studies. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Impeccable, Logical. Bonds: Attractive, Adventurer, Job. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Blue quartz (12 gp). Chalcedony (40 gp).
Modean Pride, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He wears a feathered hat to hide his balding. His red eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Gifted, Professionalism, Artistic. Bonds: Attractive, Adventurer. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. A roughly beaten golden orb (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Gold and topaz bottle stopper cork (500 gp).
Drogo Tattersall, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He typically wears black cloth garments or leather armor. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised in a island tribe. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. Hematite (6 gp). Azurite (6 gp). Violet garnet (300 gp). Coral (100 gp). Golden yellow topaz (300 gp). Lapis lazuli (6 gp). Rhodochrosite (6 gp). Emerald (1100 gp).
Mûglûk Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean white cloak covering his clean studded leather. He has a red handlebar mustache and slicked back red hair. He has violet eyes.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother
Ideals: Athletic, Entrepeneur. Bonds: Enemies, Rich, Family. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 16)
Armor Class 13
Hit Points 87 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
Possessions: 6000 gp. Hematite (8 gp). Bloodstone (70 gp). Amethyst (100 gp). Rose (70 gp). Golden yellow topaz (1000 gp). White opal (1600 gp). Alexandrite (1000 gp). Tourmaline (100 gp). Red-brown spinel (100 gp). Chrysoberyl (100 gp). Violet garnet (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

