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NPC Generator

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Advanced [show]


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat, and sports empty pouches on his belt. He wears a colorful flower in his white hair. He has several tiny ruby earrings on each ear.

Personality: Eccentric and domineering, Trym will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Ideals: Extrovert. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Trym Mitchell, Male Human Expert 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 8 (-1)9 (-1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Barakas Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in black turtlenecks beneath a grey coat with black slacks. His long chestnut hair is drawn into a two foot long braid. His eyes are black.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Persistence, Logical. Flaws: Ugly, Impulsive, Insane. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Barakas Rescue, Male Tiefling Druid 9
Medium (5'6") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1700 gp. Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (50 gp). A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Argran Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, tan cloak. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Argran studied abroad. After coming to the age of reason, Argran took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Job, Family. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Argran Adley, Male Half-Orc Monk 3
Medium (6'9") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 9 (-1)7 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Uthemar Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is well dressed, constantly wearing a violet suit, black shirt, and tan tie. His white hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Actor, but he got bored and became a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: He is unsatisfied with his job; and to be a actor again

Ideals: Logical, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Uthemar Caphaxath, Male Half-Elf Aristocrat 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Tourmaline (70 gp). Aquamarine (1500 gp). Jade (70 gp).


Social Check DCs

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