Delebean Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His auburn hair is kept up in a ponytail inside a top hat. His gray eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was always very intelligent and has formed a secret society of freemasons.
Motivation: He would like to get married and retire; and to reunite with his old friends
Ideals: Logical. Flaws: Secretive. Bonds: Nature, Adventurer, Religious, Has a crush. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 18 (+4) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Harbek Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white broad hat and white clothes. His brown hair is still thick. His eyes are likewise violet.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has all his life been fascinated with music.
History: Born in the west to a Sculptor, Harbek learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: Expand his business; and to reunite with his absent father
Ideals: Artistic, Philantrophist. Bonds: Job, Family. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Shane Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear green clothing when he does not wear armor. He has a small bristly mustache and wavy red hair. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious, Adventurer. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp. 1 Masterwork Common Melee.
Kilvar Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Merchant uniform. He has a small bristly mustache and wavy brown hair. His eyes are brown and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the east to a Merchant, Kilvar learned a great deal about his mother's area of expertise. He worked as a nervous Merchant and found it very stressful. He then took over the family business and is one of the better Merchant for hire.
Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 50 pp. Deep blue spinel (1000 gp).
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