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Advanced [show]


Forcas Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a robe, a symbol of his god around his neck, and a whip on his belt. He has moderate length chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the west. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Gifted. Flaws: Secretive. Bonds: Immigrant. Occupation: Masseuse

Voice: Speaks with a cold

Attributes [hide]

Forcas Pursuit, Male Tiefling Monk 4
Medium (5'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Abad Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He sports a flattop hair cut. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Abad was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: To be a Body Guard again.

Flaws: Disease, PTSD. Bonds: Attractive, Rich, Job. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Abad Vice, Male Tiefling Cleric 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 500 gp. Rock crystal (20 gp). Jasper (20 gp). Rhodochrosite (4 gp). Coral (60 gp). Rhodochrosite (4 gp).


Social Check DCs


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His red hair is lengthy and is close to two feet long. He has gleaming, smiling blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.

History: Born to a Miller, his father struggled to pay the bills. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Silvo Sunmeadow, Male Halfling Commoner 12
Small (3'1") Halfling, Lawful Evil (CR 12)
Armor Class 16
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 17 (+3)15 (+2) 10 (+0)18 (+4)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Halfling, Ignan, Giant
Attacks Melee +3 / 3d10-1, Ranged +9 / 3d10+5, Grapple +5

Possessions: 100 pp. Black velvet mask with numerous citrines (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nithther Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length green crest. He has a dull look in his gold eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nithther Fharngnarthnost, Male Dragonborn Bard 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)16 (+3) 9 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Goblin, Undercommon, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 220 gp.


Social Check DCs

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