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NPC Generator

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Advanced [show]


Mugrunden Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely white suit with violet socks and a vest with buckled shoes, and carries rapiers. His crest is greying and his face has many wrinkles. His gold unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mugrunden is combative with any and all who dare try his patience in the slightest.

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Job, Nature. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mugrunden Nemmonis, Male Dragonborn Ranger 4
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Black velvet mask with numerous citrines (50 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his rapier. He wears a small hat to cover his moderate length auburn hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion

Flaws: Addict, Antagonistic. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Gerald Adley, Male Human Ranger 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp.


Social Check DCs


Gomory Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear green pants and tee shirts. He sports a flattop hair cut. His gray eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Job, Nature, Adventurer, Criminal record. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Gomory Tickle, Male Human Paladin 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Robert Warwick, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Dilettante does. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Eccentric and domineering, Robert will drive conversation. Flattery will make him almost putty in your hands.

History: Born in the north to a Dilettante, Robert learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He struck the Dilettante job and began his own company from there.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Extrovert. Flaws: Selfish. Bonds: Job, Poor, Nature. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Robert Warwick, Male Human Rogue 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)18 (+4) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 300 sp.


Social Check DCs

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