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Advanced [show]


Dagger In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple grey robe with brown stripes complete with hood. His beige fur, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a Sage, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: To be a Sage again; and he wants revenge against gnolls

Bonds: Attractive, Job, Enemies, Poor, In love. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Dagger In the Morning, Male Tabaxi Rogue 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Greethen Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, brown, dusty cloak. His crest is cut close to his head. His half smiles and red eyes are beguiling and draw you in.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: Retire the richest man in the east; and to unite with his brother

Ideals: Justice, Entrepeneur. Flaws: Racist. Bonds: Attractive, Nature, Family. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Greethen Grrrmmballhyst, Male Dragonborn Sorcerer 6
Medium (6'8") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 14 (+2)17 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Red garnet (160 gp). Tiger eye turquoise (10 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs


Warryn Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. He keeps his long chestnut hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Warryn took refuge in the large cave and found the beat up lance and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Further expansion of business.

Bonds: Attractive, Job, Adventurer, Criminal record, Nature. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Warryn Waggletop, Male Gnome Warrior 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Chem Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has no hair. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Dyer for hire.

Motivation: He seems to be bored by most things; and marry his brother to traveling adventurers

Flaws: Ugly, Mundane. Bonds: Family, Slave, Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Chem Prudence, Male Tiefling Wizard 1
Medium (5'8") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp.


Social Check DCs

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