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NPC Generator

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Advanced [show]


Odo Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long silver hair reaches down to his waist. He has several tiny opal earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He has never given up on his singing dream.

Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism, Artistic. Bonds: Immigrant, Rich, Criminal record. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Ridley, Male Human Expert 7
Medium (5'8") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Auran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp. Jade (100 gp). Brown-green garnet (100 gp). 1 Minor magic item.


Social Check DCs


Nordak Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His black hair is singed and shortened. His gray eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: Sold as a small child to a slaver, Nordak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Mentor. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Nordak Holderhek, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)15 (+2) 17 (+3)10 (+0)
Skills Religion +4, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 230 gp.


Social Check DCs


Gormogord Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with brown highlights, and long black pants that bunch up around his shoes, and carries clubs. His small hat is riddled with cuts and holes. He has a dull look in his brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gormogord was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Joker, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Gormogord Copperkettle, Male Halfling Cleric 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)8 (-1) 16 (+3)13 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Coral (130 gp). Deep green spinel (130 gp). 1 Half-Plate.


Social Check DCs


Nadarr Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blue crest is lengthy. He has gleaming, smiling red eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Nadarr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Secretive, Insomniac. Bonds: Rich, Mentor, Adventurer. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Nadarr Pyraxtallinost, Male Dragonborn Aristocrat 10
Medium (6'7") Dragonborn, Chaotic Good (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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