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NPC Generator

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Advanced [show]


Krûk Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with feathered hat. His auburn hair is lengthy. His brown eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.

History: Krûk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: To be a Map Maker again; and expand his business

Flaws: Shy. Bonds: Religious, Poor, Adventurer, Job. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Krûk Enfield, Male Half-Orc Ranger 7
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. Aquamarine (500 gp). Chrysoprase (50 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown wide-brimmed hat and brown clothes. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Bonds: Poor. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Arnold Floshem, Male Half-Elf Wizard 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10 pp.


Social Check DCs


Kilvar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his auburn hair down. He has gleaming, smiling brown eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Doctor, who enjoyed hunting, Kilvar was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Nature, Family, Enemies. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Kilvar Daerdahk, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


John Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to hide his balding. His green eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 6 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Architect soon after.

Motivation: To unite with his brother; and expand his business

Ideals: Artistic. Bonds: In love, Immigrant, Job, Family. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

John Holland, Male Half-Elf Monk 13
Medium (5'5") Half-Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 52 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 18 (+4)18 (+4)
Skills Athletics +5, Perception +8
Senses Passive Perception 18
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +8

Possessions: 4000 gp. Golden pearl (110 gp). Rose (60 gp). Deep blue spinel (1000 gp). Rhodochrosite (9 gp). Freshwater pearl (9 gp). Aquamarine (1000 gp). Obsidian (9 gp). Emerald (700 gp). Red spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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