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NPC Generator

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Advanced [show]


Chay Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this southern man is dressed in an above average manner. He wears his chestnut hair down. His hazel eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Chay Underfoot, Male Halfling Commoner 9
Small (3'2") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 39 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 12 (+1)8 (-1)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 8000 sp. Violet garnet (700 gp). Blue star sapphire (1500 gp).


Social Check DCs


Tree In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a blue suit, tan shirt, and violet tie. His fur is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Disciplined, Logical. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Tree In the Wind, Male Tabaxi Expert 12
Medium (6'4") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 86 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. White pearl (80 gp). Banded agate (9 gp). Jade (80 gp). Silver pearl (80 gp). Blue star sapphire (1500 gp). Silver pearl (80 gp). Jasper (30 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His beige fur is kept up in a ponytail inside a deerstalker hat. His hazel eyes peer out from beneath his deerstalker black hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gale is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Gale grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends.

Ideals: Justice. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Gale Of Ebony, Male Tabaxi Warlock 7
Medium (5'8") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1200 gp. Tourmaline (110 gp). Citrine (70 gp). Hematite (14 gp).


Social Check DCs


Bernard Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His moppish white hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north to a Brewer, Bernard learned a great deal about his father's area of expertise. Bernard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Marry his brother to traveling adventurers; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Job, Adventurer, Rich, Family. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Bernard Connors, Male Half-Elf Rogue 11
Medium (4'11") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 42 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills History +4, Insight +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2400 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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