Leaf In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His white fur is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly. Bonds: Guardian, Job, Adventurer. Occupation: Shipwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Red-brown spinel (60 gp).
Fivin Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered red stockings. He carries with him a set of maces on his belt, each one with a amber on the hilt. His blonde hair is knotted and matted. His eyes, though not visible through his cowl, are brown.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.
History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Spice Merchant soon after.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Logical. Bonds: Job, Mentor. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 sp.
Ozyman Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Performer uniform and is in decent physical shape. His hair, while still mostly black, has prominent grey streaks. His blue eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Baker, but he got bored and became a Performer. He struck the Performer job and began his own company from there.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Military, Family. Occupation: Performer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Druidic, Sylvan, Terran
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
Salasar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His long copper crest is drawn into a two foot long braid. His eyes, though not visible through his cowl, are red.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and marry his sister to traveling adventurers
Ideals: Gifted. Bonds: Criminal record, Military, Family. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 10 pp. Banded agate (8 gp).
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