Mozikth Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. His crest, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is content
Flaws: Antagonistic, Secretive, Mundane. Bonds: Attractive. Occupation: Engraver
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Upton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his flail always slung over his shoulder. His skin is fair and his fingers are delicate and long. His blonde hair is greasy and uncared for. His eyes are amber and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Geoffrey Royal, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His brown hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better village for his children.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Racist. Bonds: Guardian, Adventurer, Rich. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 55 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon, Druidic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 2200 gp. Chrysoberyl (160 gp). Zircon (60 gp). Jasper (60 gp). Rhodochrosite (6 gp). Pink pearl (160 gp). Eye agate (6 gp).
Calcitro Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern man is wearing a long, brown cloak. His black hair is kept up in a ponytail inside a broad hat. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Philantrophist. Bonds: Religious, Nature, Adventurer, Job. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 24 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1400 gp. Chalcedony (80 gp). 1 Minor magic item.
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