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NPC Generator

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Advanced [show]


Mordai Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a fancy grey suit. His white hair is drawn into a tight pony tail with a skull scrunchie. His eyes are silver and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job, Rich. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Mordai Bedlam, Male Tiefling Warrior 2
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp. Sard (50 gp). Jasper (50 gp).


Social Check DCs


Art Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'9". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a shortbow. He wears a broad hat to hide his balding. He has copper eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Art Running, Male Tabaxi Commoner 10
Medium (5'9") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Arcana +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1900 gp. Silver ewer (20 gp). Fire opal pendant on a fine gold chain (1100 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Kaladan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt and is in decent physical shape. His brass crest is drawn into a tight pony tail with a card scrunchie. His half smiles and red eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of gnolls once and for all.

History: Kaladan was born with his mother's beautiful face. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and a deep hatred of gnolls

Flaws: Fearful. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Kaladan Delmirev, Male Dragonborn Warlock 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 310 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Andram Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His long silver hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is irascible and easily irritated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Andram hails from a village terrorized by gnolls. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Andram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Artistic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Andram Disdain, Male Tiefling Paladin 2
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)18 (+4) 14 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 360 gp. Tourmaline (50 gp).


Social Check DCs

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