Enialis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" northern man, he wears a simple brown robe with white stripes complete with hood. His long black hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Glassblower, who enjoyed hunting, Enialis was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic, Insane. Bonds: Nature, Rich. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Banded mail.
Hunter Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Guard. He wears a colorful flower in his black hair. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Bonds: Attractive, Religious, Military, Rich, Job. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 101 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 1200 pp. Embroidered and bejeweled glove (1000 gp). Jeweled gold crown (8000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A delicate brass dragon egg (10 gp). Old masterpiece painting (800 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (500 gp). Gold music box (1000 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Gilthur Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is smooth and relatively long. His gray eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Dwarven culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gilthur was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilthur decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Navigator.
Motivation: Seeks redemption; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Immigrant, Criminal record. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Five Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He carries a battered sai and tarnished nunchaku as well. His cinnamon fur is lengthy. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Five's homeland. Five decided to take the middle way and become a bodyguard. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Disease, Impulsive. Bonds: Immigrant. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!

