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NPC Generator

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Advanced [show]


Shamash Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue top hat and blue clothes. His rusty crest is still thick. His gold eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was raised in a plains tribe. After coming to the age of reason, Shamash took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Enemies, Nature. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Shamash Beryntolthropal, Male Dragonborn Fighter 5
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 15 (+2)16 (+3)
Skills History +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ombul Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His hair is auburn and very short. His violet eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He became a Sculptor soon after.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and further expansion of business

Ideals: Logical. Bonds: Attractive, Job, Rich, Military. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Ombul Thorngage, Male Halfling Sorcerer 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 90 gp.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy silver beard and wild silver hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Extrovert, Gifted. Bonds: Attractive, Criminal record. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Krimmon Stoutman, Male Halfling Expert 13
Small (3'0") Halfling, Lawful Evil (CR 13)
Armor Class 14
Hit Points 89 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. 1 Medium magic item.


Social Check DCs


Everard McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His divine abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy; and money/treasure

Ideals: Persistence, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Everard McLeod, Male Half-Elf Expert 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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