Dalgal Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man very much looks the part of a Knight and is in decent physical shape. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and balancing his hectic life and new knight responsibilities is difficult
Ideals: Logical. Flaws: Disease. Bonds: Job, Nature, Enemies. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Celestial, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Corkitron Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light brown in addition to tight pants and is in decent physical shape. He has a very tight haircut. His hazel eyes peer out from beneath his deerstalker brown hat.
Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.
History: He was born in the east, but his parents moved at a very young age to the west. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting, Professionalism, Gifted. Bonds: Immigrant, Job. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Jet (90 gp).
Ildrex Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown shirt with thin red vertical stripes and green pants. His brass crest is still thick. His fierce red eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Ildrex grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and an old rival family wants him found
Ideals: Impeccable. Bonds: Family, Adventurer, Rich, Religious. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 72 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant, Elven
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 2000 gp.
Adran Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he prefers to wear flannel. He keeps his chestnut hair in a flapper bob. He has several tiny jet earrings on each ear.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: 50000 cp.
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