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NPC Generator

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Advanced [show]


Reynard Hampton, Male Human [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of magic on his torso. He is muscular with a powerful set of arms. His brown hair, when down, is lengthy. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Ugly, Shy. Bonds: Has a crush, Poor. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Reynard Hampton, Male Human Aristocrat 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Euron Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and brown. He has gleaming, smiling silver eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: Euron lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: Wishes to resurrect an old love; and regain custody of his daughter

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Family, In love. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Euron Fealty, Male Tiefling Fighter 2
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Aerdeth Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a brown cloak and cross-gartered tan stockings. His skin is also unnaturally pale. His hair, while still mostly brown, has prominent grey streaks. His blue eyes peer out from beneath his wide-brimmed brown hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and he's looking for his big break

Flaws: Ugly, Impulsive. Bonds: Adventurer, Job, Family. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Aerdeth Iranapha, Male Half-Elf Bard 12
Medium (5'0") Half-Elf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 58 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Draconic, Abyssal, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 4000 gp. Jasper (30 gp). Deep blue spinel (900 gp). Azurite (15 gp). Coral (150 gp). Jasper (30 gp). Pink pearl (150 gp). Tourmaline (150 gp). Chrysoberyl (150 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'4" northern man, he is dressed in a clean blue cloak covering his clean studded leather. His hair is short and black. His eyes are amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: John was raised in a hard working conservative environment. His childhood dream was to be a Sailor, but he was a colossal failure. He has taken up work as a Armorer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and further expansion of business

Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

John Xistsrith, Male Half-Elf Commoner 2
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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