Rael Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is physically well-built. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Rael is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent mother.
Flaws: Shy. Bonds: Attractive, Family, Poor, Immigrant. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 36 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6
Possessions: Just what you see.
Solomon Home, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his right hand. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Rich, In love. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 90 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Orc
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5
Possessions: 2200 gp. Deep blue spinel (1000 gp). Chrysoprase (50 gp).
Cask Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His yellow fur is kept up in a ponytail inside a feathered hat. His eyes are hazel and catlike.
Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Cask was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Poor, Adventurer. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. 4 Tanglefoot bags.
Bernard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes. His black hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Family, Immigrant, Rich, Religious. Occupation: Armorer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 200 sp. 1 Masterwork Common Melee.
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