Cockaby Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a deerstalker hat to cover his moderate length red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Cockaby's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his mother was called into army service. When Cockaby reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and he is greedy
Ideals: Impeccable, Philantrophist. Flaws: Addict. Bonds: Rich, Military. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 58 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
Possessions: 300 pp. Brass mug with jade inlays (500 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His gold crest is smooth and relatively long. He has red eyes and a black hat with a pastel feather.
Personality: Calm and collected, he is a well trained Junk Dealer. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Actor father left him crippled. He has worked as a Junk Dealer like his father before him.
Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Disease. Bonds: Job, Adventurer, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 8)
Armor Class 10
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 10000 sp. Black star sapphire (1300 gp). Rose (50 gp). Smoky quartz (50 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is long and unkept. His eyes are brown and catlike.
Personality: Cocky and sure of himself, he believes he is the best Beggar born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and to reunite with his absent father
Ideals: Justice. Flaws: Ugly. Bonds: Job, Family, Nature, Rich. Occupation: Beggar
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Thamior Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man wears an entirely yellow suit with green socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His long white hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a very good compulsive liar and kleptomaniac.
History: He was born in the south, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thamior grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thamior. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Persistence. Bonds: Criminal record, Immigrant, Family. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp. Jasper (50 gp). Blue quartz (4 gp).
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