Shadow Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has wavy black fur. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Fighting, Logical. Bonds: Poor, Adventurer, Family. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
Possessions: 1600 gp. Sard (60 gp). Eye agate (15 gp). Banded agate (15 gp). Zircon (60 gp). Freshwater pearl (15 gp). Rich purple corundum (700 gp).
Veit Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he prefers to wear flannel. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Justice. Flaws: Antagonistic, Greedy. Bonds: Nature, Adventurer. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 19 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 40 pp.
Khrosh Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white trousers with black and grey striped suspenders. He wears various colorful collared shirts. His black hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Khrosh hails from a village terrorized by giants. While studying, he fell in love. They married and had a son. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To find somewhere to settle down; and someone believes him a fraud
Flaws: Ugly, Impulsive, Mundane. Bonds: Enemies, In love. Occupation: Body Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 112 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 18 (+4) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2400 gp. Moss agate (8 gp). Aquamarine (600 gp). Onyx (30 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Munggen, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy blonde hair. His eyes are likewise blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Crampernap was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father; and he wants nothing more than to rejoin the army
Flaws: Ugly, Terse, Depressed. Bonds: Family, Military. Occupation: Baker
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 3 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!


