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NPC Generator

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Advanced [show]


Guy Everly, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His deerstalker hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast forest. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and retire the richest man in the north

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Guy Everly, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Gold dragon comb with red garnet eye (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Richard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Richard Hadlee, Male Human Warlock 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Star rose quartz (80 gp). Brown-green garnet (90 gp). Carnelian (80 gp). 4 Thunderstones. 7 Acid flasks. 7 Acid flasks.


Social Check DCs


Zaffrab Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears black cloth garments or leather armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise hazel.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Zaffrab Musgraben, Male Gnome Adept 7
Small (3'2") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 74 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 21 (+5)11 (+0) 9 (-1)12 (+1)
Skills Arcana +3, Insight +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and yellow robe with the hood down. His skin is fair and his fingers are delicate and long. His red hair, when down, is lengthy. He wears an eyepatch.

Personality: Eccentric and domineering, Karash will drive conversation. Karash enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Karash lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Family, Criminal record. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Karash Myerscough, Male Half-Orc Aristocrat 2
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: A roughly beaten golden orb (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs

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