Skamos Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He wears a green small hat and green clothes. He keeps his long red hair kept up in a rat tail. His eyes are likewise white. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: A powerful wizard made him what he is. Skamos was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Assassin. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Family, Mentor, Immigrant. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Gnoll, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Fire opal (1200 gp). Blue quartz (10 gp). Zircon (60 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cockaby Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. He has a very tight haircut. He wears an eyepatch.
Personality: Cockaby is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Glassblower business at a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and to be a adventurer again
Ideals: Justice. Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 10
Hit Points 59 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. A necklace of small pink pearls (3000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item.
Heian Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His chestnut hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To unite with his sister.
Ideals: Artistic. Flaws: Selfish, Mundane. Bonds: Immigrant, Family. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp.
Cockaby Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His hair is auburn and curly. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A powerful wizard made him what he is. He worked as a nervous Junk Dealer and found it very stressful. He struck the Junk Dealer job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor, Job. Occupation: Junk Dealer
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 130 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 0 | 2 | 1 | 1 | 0 |
Possessions: 4000 gp. Moss agate (4 gp). Citrine (50 gp). Fiery yellow corundum (1600 gp). Golden yellow topaz (500 gp). Blue sapphire (1600 gp). Peridot (50 gp). Emerald (1600 gp). Banded agate (4 gp). Peridot (50 gp). Fiery yellow corundum (1600 gp). Alexandrite (500 gp). Aquamarine (500 gp). Deep blue spinel (500 gp). Citrine (50 gp). Blue quartz (4 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

