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NPC Generator

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Advanced [show]


Flame Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His fur is greying and his face has many wrinkles. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the west. He also has developed a complete distrust of the Doctor profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He struck the Mercenary job and began his own company from there.

Motivation: To be a Doctor again; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Poor, Job, Religious. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Flame Of Ivory, Male Tabaxi Paladin 9
Medium (6'1") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills History +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp.


Social Check DCs


Goroth Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His auburn hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Barkeep, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Goroth took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Goroth Gladstone, Male Half-Orc Monk 7
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)6 (-2) 14 (+2)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ildrex Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized white coat. His bronze crest is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 8 years old his parents immigrated from the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He left for the east, certain he would find work there.

Motivation: To protect his home; and to reunite with his absent father

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Immigrant. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Ildrex Yarjerit, Male Dragonborn Sorcerer 8
Medium (6'4") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 700 gp. Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, black, dusty cloak. He wears his white hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He then took over the family business and is one of the better Fisher for hire.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Persistence, Extrovert, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Gilthur Rakankrak, Male Dwarf Commoner 8
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 400 gp. Eye agate (4 gp). Bloodstone (30 gp). Citrine (30 gp). Rose (30 gp). Banded agate (4 gp). Rose (30 gp).


Social Check DCs

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