Dayereth Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is typically in his Bounty Hunter uniform. His whole body is exceptionally muscular. His hair is silver and very short. His green eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp. Rhodochrosite (13 gp). Golden yellow topaz (700 gp).
Oloric Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing a long, blue, dusty cloak. With bright black hair and a scraggly beard. He has gleaming, smiling gray eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: He desires power and/or immortality; and an old rival family wants him found
Ideals: Logical, Entrepeneur. Bonds: Enemies, Family, Adventurer. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 64 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 1000 gp. Azurite (15 gp). Hematite (15 gp). Lapis lazuli (15 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Lapis lazuli (15 gp). Golden pearl (130 gp). Violet garnet (1500 gp). Fiery yellow corundum (600 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hirrathak Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His crest, while still mostly gold, has prominent grey streaks. His half smiles and gold eyes are beguiling and draw you in.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the north to a Barber, Hirrathak learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: Retire the richest man in the north; and wishes to resurrect an old love
Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Attractive, In love, Job. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 300 gp.
Diggory Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His white hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up trident and armor he uses now. After a long history of fighting, Diggory and his spouse have recently divorced.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Layabout
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp. 1 Banded mail.
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