Elegant Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur is cinnamon and very short. His eyes are hazel and beady.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and wants to work out more often
Ideals: Athletic, Gifted, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 2000 sp. Hematite (11 gp). Red spinel (130 gp).
Ar-Karo Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Masseuse does, and is pretty ugly. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the north to a Masseuse, Ar-Karo learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent father; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 11)
Armor Class 10
Hit Points 76 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 3d8+5, Ranged +4 / 3d8+0, Grapple +4
Possessions: 1800 gp. Freshwater pearl (7 gp). Chrysoprase (40 gp). Deep blue spinel (700 gp). Jasper (40 gp). Blue sapphire (1000 gp).
Mindartis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is greasy and uncared for. He has several tiny amethyst earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: He is greedy; and his religion dominates his actions
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Family, Religious. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 310 gp.
Nordak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man very much looks the part of a Crown-heir. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born in the west to a Crown-heir, Nordak learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and expand his business
Ideals: Artistic. Bonds: Job, Attractive, Adventurer, Family. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: Eye agate (14 gp). 1 Masterwork Common Ranged Weapon.
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