Alberich Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is cut close to his head. His violet eyes dart from person to person.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: Born in the east to a Layabout, Alberich learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Racist. Bonds: Adventurer, Job, Nature. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 70 pp. Fire opal (1200 gp).
Gimurt Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is renowned for his bright pastel suits and hats. He wears his hair in dreadlocks. His eyes are violet.
Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimurt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Adventurer, Has a crush. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 1000 gp.
Bundrigo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'4" and wears tight fighting clothing, which leaves very little to the imagination. His left hand appears badly burned and disfigured. He has dyed his greying white hair a little too much giving a sharp white color. His brown unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Bricklayer profession.
History: Born in the south to a Spice Merchant, Bundrigo learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has worked as a Spice Merchant like his father before him.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Job. Occupation: Spice Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Rock crystal (60 gp). Hematite (12 gp). Aquamarine (800 gp).
Aldous Stanley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses in collared shirts and wears a proper scarf over his head. With a patchy chestnut beard and wild chestnut hair. His violet eyes dart from person to person.
Personality: Calm and collected, he is a well trained Body Guard. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Aldous has worked very hard to control his curse. He struck the Body Guard job and began his own company from there.
Motivation: Wants to open a new tavern; and to protect his home
Flaws: Secretive, Disease. Bonds: Job, Mentor, Guardian. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp. Tiger eye turquoise (12 gp). Moss agate (12 gp). Violet garnet (600 gp).
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