Darrak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. He wears a wide-brimmed hat to hide his balding. His gray eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: When he was but 8 years old his parents immigrated from the south. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.
Motivation: He's attracted to the PC; and his spouse's relatives view him with great suspicion
Ideals: Opinionated. Bonds: Family, Immigrant, Rich, Has a crush. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 50 pp. Old masterpiece painting (1900 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (300 gp).
Arannis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: Arannis was born in the north. At a young age he loved to build and create. A freak accident while working with his Seamstress mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 11)
Armor Class 14
Hit Points 57 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 7 (-2) | 14 (+2) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 21000 sp. Brass mug with jade inlays (200 gp). Black velvet mask with numerous citrines (110 gp). Gold dragon comb with red garnet eye (1500 gp).
Lone Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. He wears a colorful flower in his beige fur. He has gleaming, smiling amber eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Lone was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lone grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lone. He has recently gotten a pet goose that steals things from people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Fighting. Bonds: Attractive, Criminal record. Occupation: Courier
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Auran, Goblin, Draconic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 160 gp.
Salasar Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and black robe with the hood down. He is portly but not overly obese. His crest, while still mostly bronze, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Armorer, who enjoyed hunting, Salasar was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Fighting. Bonds: Attractive, Job, Nature, Rich. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 72 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +6
Possessions: 3000 sp. Bloodstone (70 gp). Deep blue spinel (1000 gp). Freshwater pearl (12 gp). Blue sapphire (1000 gp). Eye agate (12 gp). Freshwater pearl (12 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

