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NPC Generator

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Advanced [show]


Moon Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His yellow fur is kept up in a ponytail inside a wide-brimmed hat. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Moon embodies much of what other species detest in the Tabaxis. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 4 years old his parents immigrated from the south. His father was a soldier and died while he was still young. Moon was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, Military. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Moon Shore, Male Tabaxi Barbarian 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Religion +1, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Zircon (70 gp). Jasper (70 gp). Tiger eye turquoise (12 gp). 1 Everburning torch. 8 Acid flasks. 2 Smokesticks.


Social Check DCs


Mordai Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with green stripes complete with hood. He has styled his white hair well, parting it to the right. His white eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world

Flaws: Impulsive, Hedonist, Antagonistic, Greedy. Bonds: Immigrant. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Mordai Murder, Male Tiefling Rogue 6
Medium (5'9") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)16 (+3) 18 (+4)16 (+3)
Skills Medicine +7, Performance +6
Senses Passive Perception 14
Languages Common, Abyssal, Gnome, Goblin
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Everard Clayton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tattered old clothes. His black hair is drawn into a tight pony tail with a cross scrunchie. He has brown eyes and a blue hat with a pastel feather.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Dyer.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Addict. Bonds: Job, Nature, Adventurer. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Everard Clayton, Male Human Bard 11
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Insight +6, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: White opal (700 gp). Jasper (60 gp). Moonstone (60 gp). Obsidian (7 gp). Aquamarine (800 gp). Deep blue spinel (800 gp). Red spinel (130 gp). White pearl (130 gp). Brown-green garnet (130 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shump Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He very much looks the part of a Baker. His chestnut hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Shump was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Baker for hire.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and further expansion of business

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Shump Tindall, Male Half-Orc Aristocrat 6
Medium (5'3") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Aquamarine (900 gp). Star ruby (400 gp). Citrine (80 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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