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NPC Generator

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Advanced [show]


Golm Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'3", this man has a large black mantle and cape that has been intricately interwoven into his white robe. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.

History: He was born in the north, but his parents moved at a very young age to the west. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant, Rich. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Golm Denholm, Male Half-Orc Rogue 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Right-Handed Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He wears a feathered hat to cover his moderate length yellow fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great joy in being the best Fletcher in town.

History: Sold as a small child to a brothel owner, Right-Handed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He became a Fletcher soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Job, Mentor. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Right-Handed Shore, Male Tabaxi Paladin 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp. 1 Masterwork studded leather.


Social Check DCs


Gilbert Kimberley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He sports black clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His blonde hair is smooth and relatively long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Gilbert took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and someone believes him a fraud

Ideals: Gifted. Flaws: Addict, Greedy. Bonds: Immigrant, Mentor. Occupation: Tailor

Voice: Pronounces O like U

Attributes [hide]

Gilbert Kimberley, Male Human Paladin 9
Medium (5'9") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Aquamarine (1500 gp). Deep blue spinel (1500 gp). Azurite (6 gp). Sardonyx (30 gp). Smoky quartz (30 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Wellington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple pastel robe with white stripes complete with hood. His chestnut hair and beard is wavy and long. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west to a Herbalist, Rolf learned a great deal about his mother's area of expertise. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Flaws: Shy. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Rolf Wellington, Male Human Expert 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 160 gp.


Social Check DCs

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