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NPC Generator

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Advanced [show]


Zedaar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Jeweler. His crest is rusty and very short. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Jeweler. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. His childhood dream was to be a Hunter, but he was a colossal failure. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He is content; and sabotage a competitor

Ideals: Professionalism. Flaws: Mundane. Bonds: Job, Nature. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Zedaar Norixius, Male Dragonborn Expert 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Large well-done wool tapestry (600 gp). Old masterpiece painting (400 gp).


Social Check DCs


Tûmhom Shelby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His long chestnut hair is drawn into a two foot long braid. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: Tûmhom hails from a village terrorized by dire rats. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Tûmhom was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Attractive, Enemies. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Tûmhom Shelby, Male Half-Orc Paladin 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Terran, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70 pp. Blue quartz (7 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue hair is still thick. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has passion for adventuring and risk; and a rival would like him out of the picture

Ideals: Joker, Artistic, Entrepeneur. Bonds: Criminal record, Adventurer. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Marbas Obscure, Male Tiefling Bard 1
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 140 gp.


Social Check DCs


Bilbron Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. He has a hunchback. He has styled his silver hair well, parting it to the right. His hazel eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilbron fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Optimist, Fighting, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Bilbron Oomtrowl, Male Gnome Ranger 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 4000 cp. 2 Acid flasks.


Social Check DCs

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