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NPC Generator

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Lvl.
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Advanced [show]


Ernest Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green armored body suit, with a simple yellow line shooting up and back down. He has wavy blonde hair. This green eyed southerner is not easily forgotten.

Personality: Ernest is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of orcs once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Weaver father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Enemies. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Ernest Bradshaw, Male Human Fighter 11
Medium (6'4") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Performance +5, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Mreksh Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Fortune-teller does. He keeps his black crest in a pixie cut. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the north was not economically sound they moved to his current location. He now owns his own business.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Joker. Bonds: Job, Immigrant, Rich. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Mreksh Raghthroknaar, Male Dragonborn Bard 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Violet garnet (300 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormog Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright brown suits and hats. With a patchy golden beard and wild golden hair. He has a dull look in his hazel eyes.

Personality: Overbrimming with self-confidence, Mormog isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Mormog hails from a village terrorized by brigands. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Family, Enemies, Adventurer. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Mormog Cornish, Male Half-Orc Warrior 7
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His silver hair is braided into rings. He has green eyes and a blue hat with a grey feather.

Personality: He dislikes all the random violence that takes place in the east. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a necromancer, Dondon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dondon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the east, certain he would find work there.

Motivation: To reunite with his old friends.

Ideals: Pacifist. Bonds: Immigrant, Mentor, Adventurer. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Dondon Whispermouse, Male Halfling Paladin 8
Small (2'10") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 70 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Auran, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp.


Social Check DCs

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