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NPC Generator

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Advanced [show]


Kilvar Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Blacksmith, but he was a colossal failure. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Opinionated. Flaws: Shy, Mundane. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Kilvar Stoutale, Male Dwarf Warlock 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 86 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)17 (+3) 13 (+1)11 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Ignan, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333310

Possessions: 300 pp. Black star sapphire (1300 gp). Fiery yellow corundum (1300 gp). Obsidian (15 gp). Pink pearl (140 gp). Blue sapphire (1300 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green costume with the symbols of the sun god on his torso. His golden hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Pacifist. Bonds: Attractive, Religious, Criminal record. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Namfoodle Munggen, Male Gnome Wizard 9
Small (3'2") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: Star ruby (900 gp).


Social Check DCs


John Yorke, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is red and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 6 years old his parents immigrated from the north. John was born on a far northern island where he grew up under the tutelage of his father, an expert Shipwright. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Yorke, Male Human Ranger 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 91 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2100 gp. Blue-white diamond (3000 gp). Violet garnet (700 gp). Freshwater pearl (7 gp).


Social Check DCs


Marbas Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, blue, dusty cloak. His red hair is kept up in a ponytail inside a feathered hat. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by orcs. Marbas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Marbas Intellect, Male Tiefling Expert 2
Medium (5'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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