Shadow Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He is bristling with hidden weapons, mostly swords and tridents. His cinnamon fur is kept up in a ponytail inside a broad hat. His skin is flawless and his amber eyes scan people very quickly.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Shadow grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He desires power and/or immortality.
Flaws: Impulsive. Bonds: Criminal record, Attractive, Guardian, Adventurer, Nature. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 3000 sp. A miniature golden chest with tiny emeralds lining the top (120 gp).
Borun Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a mountains tribe. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and wants to open a new tavern
Flaws: Insane, Impulsive. Bonds: Job, Nature, Immigrant. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Smoky quartz (60 gp). Rhodochrosite (15 gp). Chrysoprase (60 gp). Fire opal (1000 gp).
Oloric Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of ceremonial daggers on his belt, each one with a amethyst on the hilt. His hair is greying and his face has many wrinkles. He has blue eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Weaver, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Secretive, Disease, Insomniac. Bonds: Job. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp. 1 Masterwork manacles.
Raam Flight, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His white hair is lengthy. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. He receives visions of the future at random moments
History: He got into the Bather business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Bather.
Motivation: Wants to open a new tavern; and to settle down with his crush
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Has a crush, Job. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Goblin, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 2000 sp.
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