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NPC Generator

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Advanced [show]


Glim Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses like a well dressed Jeweler does. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and beady.

Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Glim hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Performer again.

Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Glim Albaratie, Male Gnome Rogue 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 20 (+5)9 (-1) 16 (+3)15 (+2)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Percival Harlow, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing the road beaten gear of a warrior. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After months of barely getting by, Percival managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Disease. Bonds: Criminal record, Rich, Nature. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Percival Harlow, Male Human Cleric 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1700 gp. Banded agate (13 gp). Onyx (60 gp). Eye agate (13 gp).


Social Check DCs


Kellen Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. His red hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Disease. Bonds: Immigrant, Nature, Slave. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Kellen Folkor, Male Gnome Rogue 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp. 1 Masterwork manacles.


Social Check DCs


Geoffrey Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely white suit with tan socks and a vest with buckled shoes. His hair is long and chestnut with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He believes the world needs to unite to get rid of drow once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Extrovert. Flaws: Insane, Mundane. Bonds: Poor, Enemies. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Geoffrey Amastacia, Male Half-Elf Wizard 4
Medium (5'5") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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