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Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'10", this man wears a blue collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He keeps his brown fur in a flapper bob. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kite was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Military. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Kite In the Wind, Male Tabaxi Expert 14
Medium (6'10") Tabaxi, Lawful Good (CR 14)
Armor Class 14
Hit Points 33 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Nature +7, Sleight of Hand +9
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: 6000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A necklace of small pink pearls (6000 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (1400 gp). A necklace of small pink pearls (6000 gp). Fire opal pendant on a fine gold chain (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). An abacus with copper, silver and gold markers (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp).


Social Check DCs


Ur-Lisak Rayden, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear black tank tops with red pants. His hair is short and white. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.

History: Ur-Lisak was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Ur-Lisak Rayden, Male Half-Orc Ranger 7
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His red fur is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Pelt Candle, Male Tabaxi Adept 1
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp. Deep blue spinel (300 gp).


Social Check DCs


Melech Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'9" southern man, he very much looks the part of a Sculptor. His hair, while still mostly silver, has prominent grey streaks. His silver eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Carpenter profession.

History: Melech was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was always very intelligent and has formed a secret society of freemasons.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Joker. Flaws: Secretive. Bonds: Job, Adventurer, Rich. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Melech Ideal, Male Tiefling Cleric 1
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 3000 cp.


Social Check DCs

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