Tethren Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Tethren is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Mayor business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tethren took refuge in the old dungeon and found the beat up club and armor he uses now. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Flaws: Depressed. Bonds: Has a crush, Job, Nature, Enemies. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. 1 Everburning torch.
Bathin Luck, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is red, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 4 years old his parents immigrated from the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Mentor. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 74 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1400 gp. 1 Minor magic item.
Maagog Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy yellow pantaloons and a black scarf. His bronze crest is drawn into a tight pony tail with a skull scrunchie. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.
History: Born to a Beggar, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 5 years.
Motivation: He wants to meet his childhood hero; and further expansion of business
Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 500 gp. Aquamarine (1000 gp). Rich purple corundum (1000 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.
Odo Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away.
Ideals: Entrepeneur, Athletic. Flaws: Insomniac. Bonds: Poor, Enemies, Immigrant. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 97 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 700 gp. Red spinel (160 gp). Jet (160 gp). Deep blue spinel (400 gp). White opal (1000 gp).
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