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Gardain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. His long brown hair reaches down to his waist. His green eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast mountains. Gardain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Fisher job and began his own company from there.

Motivation: Wants a kiss; and he's attracted to the pc

Flaws: Depressed. Bonds: Job, Nature, Has a crush. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Gardain Battlehammer, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 340 gp.


Social Check DCs


Mordai Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He keeps his purple hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.

History: The child of western immigrants he idolized his father. Mordai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is a bit of a kleptomaniac; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Addict. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Mordai Grief, Male Tiefling Rogue 12
Medium (5'0") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 45 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Athletics +4, Survival +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6

Possessions: 4000 gp. Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (1000 gp). Silver chalice with lapis lazuli gems (140 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long red beard, and similarly colored long hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic. Flaws: Addict, PTSD. Bonds: Attractive, Religious. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Barendd Ironfist, Male Dwarf Warrior 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp. Golden pearl (80 gp).


Social Check DCs


Oloric Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears baggy black pantaloons and a grey scarf. His silver hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Masseuse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Professionalism. Flaws: Insomniac, Shy. Bonds: Immigrant. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Oloric Goldfinder, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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